Random Option Enchantment

This is an Project Enkel Random Option Enchantment

For Weapon, you will need minimum +6 for enchanting option 1, +8 for enchanting option 2, +10 for enchanting option 3. Theres 2 type for weapon enchantment, Physical and Magical, each have their possible Enchant.
And for Headgear/Armor/Garment/Shoes, you will need minimum +6 for enchanting option 1, +8 for enchanting option 2.
Chance on Enchanting is different for each level, Enchanting Equipments will cost zeny only, if you failed on enchanting, the equipment will be not destroyed, just your zeny will be gone. 

Possible Enchant for Physical Weapon

WEAPON REFINE +6WEAPON REFINE +8WEAPON REFINE +10
OPTION 1VALUESOPTION 2VALUESOPTION 3VALUES
MINMAXMINMAXMINMAX
ATK210ATK%15Indestructible weapon  
HIT1030Critical Damage3%6%Water Property  
Critical Rate26ASPD1%4%Earth Property  
MATK515ATK to Neutral element2%5%Fire Property  
MAXHP50200ATK to Water element2%5%Wind Property  
MAXSP1030ATK to Earth element2%5%Poison Property  
Decrease SP cost of skills3%5%Atk to Fire element2%5%Holy Property  
FLEE510Atk to Wind element2%5%Shadow Property  
   Atk to Poison element2%5%Ghost Property  
   Atk to Holy element2%5%Undead Property  
   Atk to Shadow element2%5%After Cast Delay Reduction2%5%
   Atk to Ghost element2%5%Variable Cast Time Reduction5%22%
   Atk to Undead element2%5%MAX HP3%5%

 

Possible Enchant for Magical Weapon

WEAPON REFINE +6WEAPON REFINE +8WEAPON REFINE +10
OPTION 1VALUESOPTION 2VALUESOPTION 3VALUES
MINMAXMINMAXMINMAX
MATK515MATK%15Indestructible weapon  
HP Recovery1030Increase Healing Skills5%20%After Cast Delay Reduction2%5%
SP Recovery1030ASPD2%8%Variable Cast Time Reduction5%22%
Decrease SP cost of skills3%5%MAXHP50200MAX HP3%5%
FLEE510MAXSP1030Vit12
   MATK to Neutral element2%5%Dex11
   MATK to Water element2%5%Int11
   MATK to Earth element2%5%Agi210
   MATK to Fire element2%5%Luk36
   MAtk to Wind element2%5%Ignore MDEF1%5%
   MAtk to Poison element2%5%   
   MAtk to Holy element2%5%   
   MAtk to Shadow element2%5%   
   MAtk to Ghost element2%5%   
   MAtk to Undead element2%5%   

 

Fee for Enchanting Weapon

WEAPON ENCHANTMENTCOSTCHANCE
REFINE +6400k Zeny90%
REFINE +8600k Zeny80%
REFINE +10800k Zeny70%
   
Reset300k Zeny100%


 

Possible Enchant for Headgear/Armor/Garment/Shoes

ARMOR REFINE +6ARMOR REFINE +8
OPTION 1VALUESOPTION 2VALUES
MINMAXMINMAX
MAX HP100300MAX HP3%6%
MAX SP1030MAX SP3%6%
DEF310FLEE510
MDEF210Water element resist (%)15
SP RECOVERY1030Earth element resist (%)15
HP RECOVERY2050Fire element resist (%)15
Reduce Long range1%2%Wind element resist (%)15
   Poison element resist (%)15
   Holy element resist (%)15
   Shadow element resist (%)15
   Ghost element resist (%)15
   Undead element resist (%)15
   Variable Cast Time Reduction5%22%


Fee for Enchanting Heagear/Armor/Garment/Shoes

ARMOR  
ARMOR ENCHANTMENTCOSTCHANCE
REFINE +6500k Zeny80%
REFINE +8800k Zeny70%
   
Reset300k Zeny100%